Game Systematic Designer - Full Time Job :
- October 2017 - Current position (October - Now)
Game Systematic Designer, Balancing, Monetization, Player Understanding.
Idle Miner Tycoon - 1 Month (October - November).
Idle Factory Tycoon - (November - Now).
Internships :
- Internship 2016 - 2 Months on bombslinger (July - August)
Game design, Pixel Art, Level Design and mainly Balancing, QA testing.
- Internship 2017 - 1 Month on bombslinger (April)
Game Design, QA testing, Balancing, worked on procedural content.
Student Jobs :
- Work 2017 - 1 Month on bombslinger
Game design, Pixel Art, UX and UI design, General Art, Balancing.
Exhibitions :
- Pixel Museum – Opening (Group), Pixel Museum – Schiltigheim, Schiltigheim – Strasbourg – France
We have been selected to be one of the game that would be shown at the opening of the pixel museum of Strasbourg with the game “FallBot”.
Vlogs :
- Though on iterative design process on graduation project.
ESA ST LUC - Bruxelles - Arts Numériques :
- 2014 - 2017
Interactive Art, Programming, Drawing, Animation, Design.
Unity3D - Prototyping and advanced projects conceptions
Lumberyard Engine - Prototyping Block-in levels
Unreal Engine - Prototyping Block-in levels
Excel - Balancing and organisation
Power Point - Presentation and game design documents
Programming - C# for unity, javascript, html, css
Git - Daily work and personal uses
Bugs database - Workflow planning, bug report - "Jira", "Mantis"
Mind Map Tools - Xmind, Concept board
Game Analysis Tools - Playfab, Fabric
Photoshop - Animation, paintings, concept, mocup
Maya 3D - Modeling and animation pipeline, map prototyping, linked to unity to play-test
Oculus Rift - Linked to Unity3D
Illustrator - Tool for map creation